Inspiration Tuesday: Payoff by Jonas De Ro + Update

So, I’ve had this hi-tech science fiction story pinging around my head for the past few years. While I have a solid grasp on the main character and conflict, I haven’t moved forward with it because a time travel element kept trying to force its way in. Thing is, the main idea doesn’t need time travel, but–without it–I kept hitting a wall on how to layer the subplots that spark the main conflict.

This piece entitled Payoff by Jonas De Ro made the story come ringing back with a small twist… The time travel seed didn’t handcuff itself to force me to think about it too. Now I see that a few key subplots can be explained through a character (the kind of character with the misfortune of ending up with a gun pointed at their head, quite often).

Now, I have to do some groundwork to discover who this character is and figure out why the trigger wasn’t pulled that very first time…

JonasDeRo_payoff
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You can find more by Jonas De Ro at:
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Update:
#1 — The site has been redesigned to get away from the heavy use of black. While I thought it looked stellar, I noticed the few sites that I go to with a similar look tend to be a good deal darker than the stuff I get into. Brightening the site made quite the difference in the feel and allows for the art I feature to pop on it’s own instead of struggling up from the background.

#2 — With ABB:Samhain Shenanigans moving toward publication, my publisher has started to look into getting the cover art together for ABB:Yuletide Yield to close out the first trilogy. One sentence got me hyped up. “We are going to shop…to have the same artist for this project onboard for the next cycle of Baxter novels.” (I’m hoping this comes to pass as I’d love the covers to have a consistent art style to them.)

—Zeek (EJ)

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